![]() ![]() Wizards get 2+int skill points and Arcane Tricksters get 4+int skills points that seems to be less than the Rogue's 8+int until you realize that by going Arcane Trickster your In is going to be A LOT higher. But if the spell your sneak attacking with does more than 2d6+weapon damage then you actually do MORE damage with sneak attacks. But let's look at what the rogue loses.Īs a rogue you lose 5 BAB, but you sneak attack with touch attacks so your accuracy probably increases.Īs a rogue you are behind 3 levels of sneak attack progression until the highest levels. Now all that's left is to make sure the party divides their spoils somewhat equally-and that the rogue gets any items actually intended for them.Obviously if we look at this from the wizard perspective, you lose three levels of spellcasting. That should be plenty to get any DM started on outfitting their rogue with some epic loot. The boots double the wearer's walking speed, give a disadvantage to enemies found in the Monster Manual who try to make an attack of opportunity and grant 10 minutes of speed per long rest. They're "very rare," which means they're not on the average store shelf either. Don't expect to loot (or distribute, as a DM) these boots anywhere near the beginning of a campaign. The boots double the wearer's walking speed, and any creature that makes an opportunity attack against the wearer has a disadvantage on the attack roll.įinally, a rogue who gets their hands on a pair of these boots will be near-uncatchable on the battlefield. ![]()
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